Competitions for a 5 year old girl. Your first real anniversary is your fifth anniversary! Competitions, games, relay races. Who will the birthday boy be in the future?

Every child looks forward to his name day with great impatience, and it doesn’t matter at all whether he is only 4 years old or already 14 years old. That is why parents always want to make every name day of their child unforgettable.

It often happens that, afraid of not being able to cope on their own or due to lack of time, parents hire professionals and entrust all the troubles to them. Of course, this is also an option, but it is much more fun to organize birthday games for children at home yourself.

Make your own invitations and involve the birthday boy and all your household in this exciting activity. Prepare sweets and decorate your apartment.

And so that the guests and the birthday boy himself do not get bored, organize fun and educational games for them, as well as competitions. If you don’t have enough imagination to come up with games yourself, then that’s okay!

Entertaining competition for attentiveness “The Giant and the Dwarves”

Scenario:

  1. For this competition, the presenter gathers the children around him and tells a fairy tale about a giant and dwarves.
  2. When talking about giants, he stretches out, trying to show how huge he is, and when it comes to gnomes, he sits on his knees, becoming small, like a gnome.
  3. Having finished his story, the presenter offers to play with him. At the word “gnome” everyone sits down, but at the word “giant” they stand up.
  4. After practicing a little with the guys, the presenter suggests making the game more difficult, replacing key words with synonyms, trying to confuse the children.

    The children’s task: sit down only on the word “gnomes”, and get up on the word “giant”, without responding to synonymous words.

Requirements:

  • Age limit: 4 – 6 years.

Competition for attentiveness and speed of reaction “Magic Whistle”

Gameplay scenario:

  1. The leader arranges the children in a circle.
  2. He holds a “magic whistle” in his hands. And if he whistles once, the legs will run, if he whistles twice, they will stop, and if he whistles three times, they will jump like hares.
  3. The host blows the “magic whistle” and the game begins.
  4. The competitor who makes a mistake is eliminated.

Requirements:

  • Age limit: 4 – 6 years.
  • Number: 4 or more players.

Agility competition for children aged 4 years and older “Bowling”

Required details:

  • 1 set of children's skittles;
  • rope.

Gameplay scenario:

  1. The pins are placed in two rows, and a rope is used to mark the line from which the competition participants will throw the ball.
  2. The distance from the rope to the pins should be comfortable for the children participating in the game.
  3. Shot down more pins, the player becomes the winner of this competition.

Requirements:

  • Type of gameplay: outdoor game.

Speed ​​contest "Catch me by the tail"

  • 2 long ribbons;
  • rhythmic music.

Gameplay scenario:

  1. This competition involves 2 players.
  2. To begin the competition, participants are prepared by tying a long ribbon around their waist so that it hangs from the back like a tail.
  3. It is this improvised tail that the player must catch before he himself is caught.
  4. The competition starts with the first sounds of rhythmic music prepared in advance.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 2 or more players.
  • Type of gameplay: outdoor game.

Artistic competition “What did we do today?”

Gameplay scenario:

  1. To determine the driver, a counting rhyme is used.
  2. After it is determined, 5 minutes are timed, during which the competition participants discuss the skit that they will act out. During this time, the driver is taken out of the room.
  3. After 5 minutes, the driver returns - and the guys show a small scene from which the driver must guess what the guys were doing.
  4. If he manages to understand the action of the scene, a new driver is chosen.

Requirements:

  • Age limit: 4 – 12 years.
  • Type of gameplay: outdoor game.

Competition for developing imagination “Funny Portrait”

To implement the game you will need the following details:

  • two marker boards (can be replaced with whatman paper);
  • multi-colored markers.

Gameplay scenario:

  1. On marker boards, use markers to draw the outline of the head and only the beginning of the neck, after which almost the entire drawing is covered with a sheet of paper. Only the neck and a small part of the face remain.
  2. The paper can be attached to the marker board using magnets.
  3. The presenter gathers two teams and invites the participants to draw.
  4. 1 player from each team leaves. They draw the first outlines of the face with any marker of their choice and, when finished, return to their team.
  5. Each subsequent contestant draws his own part of the face, and so on until the very end.
  6. The team that has the funniest portrait drawn on the marker board wins.

Requirements:

  • Age limit: 4 – 12 years.

Competition for the development of imagination “Art Relay Race”

To implement the game you will need the following details:

  • two marker boards;
  • multi-colored markers.

Game scenario:

  1. To start the competition, children are divided into two teams.
  2. The contestants' task is to draw a pre-selected animal.
  3. The team whose drawing most closely resembles the animal discussed at the beginning of the competition wins.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 4 or more players.
  • Gameplay type: stationary game.

Agility competition for children “Apple of Discord”

To implement the game you will need the following details:

  • fishing line;
  • a couple of small apples.

Gameplay scenario:

  1. One end of the fishing line is tied to an apple branch, and the other is tied so that the apple hangs down.
  2. In this case, it is necessary to take into account the height of the contestants.
  3. Each participant must be placed next to his apple.
  4. The contestants' task is to bite the apple, but helping themselves with their hands is prohibited.
  5. The contestant who bites the apple first wins.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 4 or more players.
  • Gameplay type: sedentary game.

Reaction competition “Volleyball on chairs”

To implement the game you will need the following details:

  • ropes;
  • balloon;
  • chairs.

Gameplay scenario:

  1. The playing area is divided by a rope into two equal parts.
  2. The guys are divided into teams. One contestant leaves each team.
  3. The children who come out are asked to draw one of two sticks.
  4. The player who pulled out the long stick is given a ball. The right to the first serve is his.
  5. Opponents, without getting up from their chairs, hit the ball with their palms, without holding it in their hands.

    A ball that lands on the opponent's side scores a point for the opposing team.

  6. The team that scores 10 points wins.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 6 or more players.
  • Gameplay type: sedentary game.

Competition for attentiveness and intelligence “Cold, warm”

Gameplay scenario:

  1. A counting rhyme is used and the remaining player at the end is blindfolded.
  2. The toy is placed in a prominent place.
  3. Now the blindfolded player tries to find the toy, guided by the prompts of the other participants in the game, who say “warm” when the player approaches the toy, and “cold” when moving away.

Requirements of the game for children 5 6 years old for a birthday at home:

  • Age limit: 4 – 6 years.
  • Number: 2 or more players.
  • Gameplay type: sedentary game.

Testing the attention span of children over 6 years old

Gameplay scenario:

  1. The leader gathers the children around him. Participants dance to rhythmic music.
  2. When the music stops playing, all participants freeze in the position they were in, and the presenter walks around them and tries to cheer them up.
  3. The one who moves or laughs first leaves the game.
  4. The winning participant is the most concentrated and resilient.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 3 or more players.
  • Gameplay type: sedentary game.

“Try to Make Me Laugh” promotes the development of artistry

Details necessary for the implementation of the game:

  • one wide vase;
  • colorful stickers.

Gameplay scenario:

  1. One sticker is left blank, and a smile and numbers are drawn on the rest.
  2. The stickers are rolled into tubes, thrown into a vase and mixed thoroughly.
  3. Each participant draws one sticker. The one who gets the empty sticker sits on a chair. His job is not to laugh.
  4. The rest of the guys are lined up according to the numbers they got.
  5. The first participant comes out, his task is to make the fool laugh. Each participant only has a couple of minutes to do this.
  6. The player who makes the non-laugher laugh becomes the winner in this game. If one is not found, the non-smeyer wins.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 3 or more players.
  • Gameplay type: sedentary game.

"Tom and Jerry" for hardy and dexterous guys

Gameplay scenario:

  1. The birthday boy chooses two drivers from among the children. The remaining players form a circle.
  2. Jerry stands inside the circle and Tom stands behind him.
  3. The players keep Tom out of the circle, protecting Jerry. However, if Tom breaks into the circle, they let Jerry out of it as soon as possible.
  4. When Tom catches Jerry, the birthday boy chooses new drivers.

Requirements:

  • Type of gameplay: outdoor game.

"Guess who I am?" develops children's attentiveness

Details required to implement the game:

  • thick mittens;
  • blindfold.

Gameplay scenario:

  1. The birthday boy chooses a driver. The driver has a blindfold on his eyes and mittens on his hands.
  2. He is brought to the participants of the game - and by touch he determines who is standing in front of him.
  3. The player recognized by the driver takes his place.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 4 or more players.
  • Gameplay type: sedentary game.

“Mystery cards” promote the development of thinking

Required details:

  • cards with different pictures.

Gameplay scenario:

  1. The cards are laid out on the table with the pattern facing up.
  2. Participants in the game come to the table and look at the cards for 30 seconds, after which the cards are turned face down and thoroughly mixed.
  3. The player goes first to the cards. whose name begins with the letter "A". If there is not one, the player whose name begins with the letter “B” comes out, etc. He chooses one of the cards on the table.
  4. The remaining participants try to guess what is written on his card. They ask him leading questions, and the driver answers them only “yes” or “no.”
  5. The participant who guesses what is drawn on the card becomes the next driver.

Requirements:

  • Age limit: 6 – 12 years.
  • Number: 3 or more players.
  • Gameplay type: stationary game.

Concentration and attention competition “Whisper”

Gameplay scenario:

  1. The players line up in a row. The previously selected leader approaches the first person standing in the row and speaks any word in a quiet whisper in his ear.
  2. The player pronounces what he heard in the ear of the participant standing after him in the same way. And so on until the very last participant, who must loudly say the word passed into his ear.
  3. If the word is guessed, the leader moves to the very end, and the first one in the row becomes the new leader.

Requirements:

  • Age limit: 4 – 12 years.
  • Number: 4 or more players.
  • Gameplay type: stationary game.

"Ring" will reveal the speed of players' reactions

To implement the game you will need the following details:

  • chalk or rope;
  • one ring.

Gameplay scenario:

  1. First they draw a line.
  2. The driver is behind the line.
  3. Participants are lined up at a distance of 1.5 - 2 meters from this line.
  4. The guys need to fold their palms in the shape of a boat and stretch them slightly forward.
  5. The birthday boy approaches the participants and runs his palms, which contain the ring, over the participants’ palms.
  6. The birthday boy's task is to quietly leave a ring in the palms of one of the children. After that, he goes beyond the outlined line and says:
    - Ring, ring, go out onto the porch.

Immediately after these words, the participant, in whose palms there is a ring, must quickly run towards the outlined line, behind which the birthday person is located. If he is not caught by other participants, he replaces the birthday boy.


Requirements:
  • Age limit: 4 – 10 years.
  • Number: 4 or more players.
  • Gameplay type: sedentary game.

“Unravel the tangle” and test your thinking and logic

Required details:

  • multi-colored ribbons of the same size.

A small knot is tied at the end of each ribbon and only one ribbon is left without a knot. As a result, you should end up with enough ribbons for each participant in the game.

Gameplay scenario:

  1. The ribbons are laid out on the table so that the ends of the ribbons can be covered with a leaf.
  2. The guys pull out one ribbon at a time until one of them pulls out a ribbon without a knot. Now he is a driver.
  3. The player who pulled out the ribbon without a knot turns away. The rest, holding hands, try to get entangled so that they get a tangled ball. According to the conditions, they must not open their hands.
  4. The introducer needs to unravel the tangle without opening the players' hands.

Requirements:

  • Age limit: 6 – 14 years.
  • Number: 4 or more players.
  • Type of gameplay: outdoor game.

“Locomotives and Gates” for fast and active kids

Gameplay scenario:

  1. The participants of the game line up one after another, like trains.
  2. Two guys, holding hands, raise them as high as possible so that “trains” can pass under their hands. These are our “gates”.
  3. Approaching the gates, the engines say:
    - Open up forever!
    "Vorotiki" say:
    “We don’t always let you in, hurry up before the doors close.”
    The gates are closing.
  4. The task of the “trains” is to quickly run under the “gate” before it closes. Those who did not have time to slip through become the gatekeepers. Thus, the number of “trains” decreases, and the “gates” become more and more numerous.
  5. The game ends when there are no “trains” left at all.

Requirements:

  • Number: 7 or more players.
  • Type of gameplay: outdoor game.

“Fairy tale story” will help develop imagination

Required details:

  • colored stickers;
  • decorated sheet of cardboard;
  • colored pens.

Gameplay scenario:

  1. Players are given one sticker and one pen.
  2. Then the presenter, without looking, opens the book, randomly points his finger at it and names the word he came across.
  3. The player writes a word on a sticker. And this continues until eventually each player writes down his word.
  4. Now the players compose a sentence, and, having written it on their sticker, pass it on to another player, who, having read what was written, composes a sentence from his word and, having written it on his sticker, passes it on to the next player.
  5. This continues until the end, until there are no players left.
  6. Stickers are pasted onto a prepared sheet of cardboard. As a result, the resulting funny “fairy tale story” is given to the birthday boy.

Requirements:

  • Number: 3 or more players.
  • Gameplay type: stationary game.

Competition for speed of reaction “Uncaught Fish”

Required details:

  • rope.

Gameplay scenario:

  1. The leader stands in the center, he is a fisherman. The contestants surround him, forming a circle. They are fish.
  2. The leader twists the rope below, under the feet of the game participants.
  3. When the rope is near the player's feet, he must jump over without touching it. If the rope touches a participant's leg, he is eliminated from the game.
  4. At the end there remains an “uncaught fish”.

Requirements:

  • Age limit: 6 – 12 years.
  • Number: 3 or more players.
  • Type of gameplay: outdoor game.

Endurance competition “Naughty Ball”

To implement the game you will need the following details:

  • two hoops;
  • two balls.

Gameplay scenario:

  1. Players form two pairs and stand in the center of the hoop.
  2. On command, the couples begin to blow on the ball.
  3. The participants' task is to keep the ball in the air without touching it.
  4. The couple that keeps the ball in the air for a longer time than their opponents wins this competition.

Requirements:

  • Age limit: 6 - 10 years.
  • Number: 4 or more players.
  • Gameplay type: sedentary game.

Competition for children aged 6 years and older “Empty Cell”

Gameplay scenario:

  1. The players stand in a circle.
  2. Each player symbolizes a cell.
  3. The driver, who is located outside the circle, pats any of the players on the shoulder and calls him out of the circle.
  4. They stand opposite each other, and then on command they begin to run in opposite directions.
  5. When they meet, the opponents slap each other's palms and continue running until they find a free cell. The opponent who occupies the cell first wins. The one left without a cell is the driver.

Requirements:

  • Age limit: 6 - 10 years.
  • Number: 7 or more players.
  • Type of gameplay: outdoor game.

“Guess whose voice” will increase attentiveness

Gameplay scenario:

  1. The guys hold hands and form a circle.
  2. The birthday boy stands in the center of the circle. He has a thick bandage over his eyes.
  3. The players circle around the birthday boy and sing:
    “So we gathered in a circle,
    Find me my friend.
    And don't think, don't guess,
    Listen to the voice, choose!”
  4. After these words, the players move a few steps away from the birthday boy and say:
    "Guess whose voice it is."
  5. The word “guess” is said by the player indicated by the leader. If the birthday boy guesses correctly, then his place is taken by the one whose voice was guessed.

Requirements:

  • Age limit: 6 - 10 years.
  • Number: 6 or more players.
  • Gameplay type: sedentary game.

Attentiveness competition “Fun Relay Race”

To implement the game you will need details: numbered stickers.

Gameplay scenario:

  1. Contestants come to the table where stickers are scattered and pull out any of them. The person who receives his license plate stands in a circle.
  2. The players begin to clap rhythmically, first with two claps on the palms and then two claps on the knees.
  3. The birthday boy starts the game. Clapping his hands, he repeats his serial number twice, clapping his knees, he calls the serial number of the player he has chosen, for example, “seven, seven.”
  4. The player with the number seven picks up the baton and clapping his hands, says “seven, seven”, clapping his knees, the player calls the number of any player, who, in turn, continues the baton.
  5. This game is based on quickly picking up the baton and not making mistakes. The wrong player is eliminated from the game.

Requirements:

  • Age limit: 6 – 12 years.
  • Number: 7 or more players.
  • Gameplay type: sedentary game.

Reaction speed competition for young children “Numbers”

Gameplay scenario:

  1. It is necessary to discuss in advance what number means what. For example: five - turn right, seven - turn left, nine - jump in place.
  2. The leader arranges the children in a line at arm's length, and he himself stands opposite.

    He says the numbers discussed in advance, and the players perform the actions that they indicate.

  3. The presenter speeds up the pace over time and can confuse the players by doing actions that are inappropriate for the number he calls.
    The player who makes a mistake stands next to the leader and also tries to confuse the remaining players.

Requirements:

  • Age limit: 6 – 12 years.
  • Number: 7 or more players.
  • Type of gameplay: outdoor game.

“Horse Tail” for dexterous and quick-witted children

Required details:

  • ribbons.

Gameplay scenario:

  1. Each player has a ribbon tied around their waist, so that the ends hang slightly behind, like the reins of a horse.
  2. The players, lined up facing the back of the head, hold the reins.

    The one standing first in the figure of an imaginary horse is the “main”, and the one standing at the end is the “last”.

  3. The task of the “main” is to catch the “last”. The condition is that the players in the team do not let go of the “reins”.

Requirements:

  • Age limit: 6 – 12 years.
  • Number: 7 or more players.
  • Type of gameplay: outdoor game.

Coordination competition “Release the hostage or surrender”

Required details:

  • chairs;
  • rope;
  • blindfold.

The semantic meaning of the gameplay is as follows:

  1. A circle of chairs is organized, the players sit down.
  2. In the central part of the circle sit down a “guardian”, his eyes should be blindfolded, and a “hostage” with tied arms and legs.
  3. Those sitting on chairs along the contour are “liberators”; they make efforts to free the hostage, trying to untie him.
  4. The keeper interferes with them. By touching any part of the liberators, he knocks the “liberator” out of the game process, and the “liberator” is forced to go outside the contour of the chairs.
  5. The player who manages to free the hostage without being captured takes on the role of guardian in the newly started gameplay.

Requirements:

  • Age limit: 6 – 12 years.
  • Number: 5 or more players.
  • Type of gameplay: outdoor game.

"Jump, Leap, Petal" will test your agility

Required details:

  • matter(2x2);
  • ribbons;
  • PVA glue.

For this competition you will have to prepare more carefully, but it is worth it. Take the material and glue a circle of tape in the very center with glue. Now divide the tape into parts of equal length. There should be 7 of them.

We glue the ribbons around the petal-shaped circle we made earlier. Ready.

Gameplay scenario:

  1. We spread the material and fasten it. In the center of the circle is the main “bee”, around it there are “bees” on petals.
    When the main bee says:
    “jump” - the “bees” jump over the petal on the right.
    “jump” - the “bees” jump to the petal on the left.
    “petal” - “bees” change places with the one who stands on their right hand.
  2. The “bee’s” task is to take advantage of the created confusion to occupy any free petal. If he succeeds, the place of the main “bee” is taken by the “bee” that did not have time to occupy the petal.

Game requirements:

  • The age of the children is from 6 to 12 years.
  • The game involves 7 or more players.
  • Type of gameplay: outdoor game.

Speed ​​competition "Cheerful Sweet Tooth"

  • wide tape;
  • vase - candy bowl and sweets.

Gameplay scenario:

  1. Participants form two teams. The teams are divided into pairs and stand side by side, after which their adjacent hands are glued with tape so that the pair has only one hand free. The players are now ready.
  2. At a signal, couples run to the candy dish standing on the table and take their hands free candy, unwrap the wrapper and eat it.
  3. The victory is awarded to the team that ate the most candies. You can count the number of candies eaten by the number of candy wrappers.

Game requirements:

  • The age of the children is from 6 to 12 years.
  • The game involves 8 players.
  • Gameplay type: sedentary game.

Reaction competition “Find your match”

Required details:

  • stickers equal to the number of game participants.

Gameplay scenario:

  1. Stickers must be prepared in advance. To do this, write the names of the players on stickers. Once each sticky note has a name written on it, they are rolled up, shuffled, and scattered on the table.

There must be an even number of stickers as well as players.

  • Participants approach the table and take one sticker. When all the stickers have been taken apart, rhythmic music is turned on and the players begin to dance to it, but they must dance strictly in the place where they stood.
  • The players' task is to quickly unfold the sticker and see whose name is written on it, and find with their eyes where his pair is located.
  • When the rhythmic melody is replaced by a calm one, each player must quickly find the one whose name is written on his sticker and become a pair with him.

Game requirements:

  • The age of the children is from 6 to 12 years.
  • Type of gameplay: outdoor game.

Checking your thinking with a reflection in the mirror

Required details:

  • blindfold;
  • coin.

Gameplay scenario:

  1. Participants are divided into two teams with an equal number of players.
  2. One player from each team goes to the center of the room. They flip a coin.
  3. The loser leaves the room, he is now a “reflection”.
  4. The remaining “statue” player takes any fancy pose. He only has 3 minutes to do this.
  5. After the time has passed, a “reflection” is introduced into the room, which was previously blindfolded.
  6. The “reflection” tries to understand by touch what position the “statue” is in. He has only 5 minutes to complete the task.
  7. When time ends, the “reflection” must take the pose that seems most correct to it.
  8. The team with the most “mirror images” wins. The judge in this game is the birthday boy himself.

Game requirements:

  • The age of the children is from 6 to 12 years.
  • The game involves 4 or more players.
  • Gameplay type: sedentary game.

Developing attentiveness and drawing geometric shapes

To implement the game you will need the following details:

  • pencils;
  • stickers.

Gameplay scenario:

  1. They draw different things on stickers geometric shapes(circle, triangle, rhombus, etc.) and place them on the table with the pattern down.
  2. The players are seated in a row one after another. The player at the end of the row goes to the table and takes a sticker at random. He shows the sticker to the presenter, and, returning to his place, draws reverse side pencil on the back of the player sitting in front of him, the figure he saw on the sticker.
  3. Each subsequent player draws on the back, in front of the person sitting, the figure that he felt.
  4. When he reaches the starting player, he says the name of the piece loudly.

    If it is similar to the one drawn on the sticker, the starting player moves to the end. Now he is the closing one.

Game requirements:

  • The age of the children is from 6 to 12 years.
  • The game involves 4 or more players.
  • Gameplay type: sedentary game.

Competition for coordination and attentiveness “Cross the line”

To implement the game you will need the following details:

  • chalk or ribbon.

Gameplay scenario:

  1. This competition is held between children whose strengths are approximately equal.
  2. The room is demarcated by a line drawn with chalk or simply use a ribbon. Opponents each stand on their own part of the room, raising one leg and holding their hands behind their backs.
  3. The players’ task is to cross the line into the opponent’s territory without letting the enemy onto their side.

Requirements of the game for children 7 years old for a birthday at home:

  • The age of the children is from 6 to 12 years.
  • The game involves 2 players.
  • Type of gameplay: outdoor game.

Reaction speed competition “Funny Web”

To implement the competition you will need the following details:

  • table and chairs equal to the number of players.

Gameplay scenario:

  1. The presenter seats the children at the table. The guys place their hands on the table so that they end up with a web. That is, the first player places both hands on the table, the second player places his left hand above his right hand, forming a cross, and his right hand is under the third player's left hand.
  2. The guys take turns slapping the table. According to the task, players should not make mistakes and lose tact.
  3. The one who makes a mistake removes the hand with which he made the mistake. In the end, victory goes to the most attentive player.

Game requirements:

  • The game involves 3 or more players.
  • Gameplay type: sedentary game.

Entertaining relay race for reaction speed “Snake”

Gameplay scenario:

  1. Players stand in a row and hold the belt of the player in front with their hands, imitating a snake. The first person standing in a row is the “leader”. It is better to entrust the role of “leader” to the birthday boy himself.
  2. When the music starts playing, the “leader” makes different movements while dancing, and those players who are behind him try to repeat everything shown by the “leader”.
  3. When the music stops, the leader moves to the back, and the person behind him becomes the new leader.

Game requirements:

  • The age of the children is from 10 to 12 years.
  • The game involves 5 or more players.
  • Type of gameplay: outdoor game.

4.9 / 5 ( 31 votes)

Remember the main thing. Before the holiday starts, you must know exactly how many children there will be. The exact number of girls and boys is another important success factor. It may seem strange, but it is advisable that children of approximately the same age, plus or minus a year, be present at the holiday.

At this age, a difference of two years is already a whole abyss, both mentally and emotionally. Believe me, in case children's party It’s better to work with a homogeneous age environment...

So, stock up on candy and a smile.

Tricks

To begin with, it is important to interest children. Distract them from festive table and a tablet. If the first competition captivates them, then you can easily capture children’s attention and behavior until the end of the holiday. The best way- these are tricks. Children love everything unusual and mysterious.

If you don't have any special skills or knowledge of witchcraft and wizardry, here are some great examples.

  • Focus “Colored water”

Take three small jars with screw caps. Show the children that you pour regular water into them one at a time. Then tell them that you will now say the magic words, and the water in the first jar will turn red, in the second - blue, in the third - green. To the “accompaniment” of the spells, lightly shake each jar and - lo and behold, the water really becomes multi-colored.

Secret: before performing the trick, paint the back of the jar lids with watercolors.

  • Trick "Hand Snake"

Surprise the kids by telling them that you can use a regular ruler to bring a paper snake to life without touching it. Unbeknownst to the guys, rub the ruler on the woolen cloth you had prepared in advance. Bring the ruler first to the head of the snake cut out of paper, then to the snake’s tail, and the children will see a stunning sight - the snake moves its head and tail exactly in the directions in which you move the ruler.

Secret: acquired electric charge ruler allows you to attract light objects.

  • Magic spoon trick

You will need an assistant to do the trick. You tell the guys that he will take a picture using an ordinary teaspoon or tablespoon, and you will be able to see on it the person who was caught in the “lens” of the spoon. Leave the room, the assistant pretends to take a photograph of one of the children. You go back, take the spoon from his hands and unmistakably name the child who was “photographed.”

Secret: the toe of the assistant’s right foot is aimed specifically at this child.

Riddles

After you have practically become Harry Houdini, or, at worst, Amoyak Hakobyan; the children have had a little refreshment and require you to continue. Invite them to play riddles. Remember the main thing: riddles should be adapted to a certain age, and for each correct answer the child should be awarded a symbolic prize. I present to you examples of humorous and not at all difficult riddles:

- Which ear doesn't hear? Correct answer: coal eye or ear (handle) of a mug.

- How does summer end and autumn begin? Correct answer: letter "O".

- What can you see if you close your eyes? Correct answer: sleep.

- How long can a person walk into the forest? Correct answer: he can go to the middle of the forest, then he goes out of the forest.

- Why do you go to bed when you want to sleep? Correct answer: by gender.

-What are we eating for? Correct answer: at the table.

- In winter this little guy is white, in summer he is gray, he doesn’t offend anyone, but he is very afraid of everyone. Correct answer: hare.

- A red light flutters through the trees, jumping and jumping. Correct answer: squirrel.

- This guy is so huge that he looks like a crane. Correct answer: giraffe.

- A bird of prey with huge eyes hoots loudly at night. Correct answer: owl or eagle owl.

- She has a nickel, but she can’t buy herself anything. Correct answer: pig.

- He is gray, but he is not a wolf. He has long ears, but he is not a hare. He has hooves, but he is not a horse. Who is this? Correct answer: donkey.

- He doesn’t know how to sew, he doesn’t know how to weave, he’s never held a needle in his hands, but he dresses people. Who is this? Correct answer: sheep.

- She's the size of a baby, she's very afraid of it. Shki, there is her little house in the hole. Who is this? Correct answer: mouse.

Outdoor games

During the holiday, it is necessary to let the children run around to their heart's content in order to release the energy bubbling inside. If possible, it is best to move outside. An example of an outdoor game could be: hide and seek, blind man's buff, blunders. Your task will be one thing. Ensure that children are not seriously injured by running, jumping or chasing. Remember the main thing! Such fun should not last more than 10-15 minutes, otherwise you simply will not gather the children. They will become very overexcited, and the holiday will be overshadowed by the introduction of parental repression.

Guess the beast

After the children have once again refreshed themselves and rested, the holiday can be continued with the excellent game “Guess the Beast”. We blindfold the first participant in the game. We give a soft toy (a bear, a bunny, a chipmunk, etc.) into their hands. The child’s task is to guess by touch which animal he is holding in his hands. It is better for the birthday boy not to play this game, since he knows his toys better than other children. If he still wants to take part, then invite him to guess the names of objects using other things.

An entertainment program is a mandatory attribute of any children's party. Fun birthday competitions for children 5-6 years old with prizes will definitely please the birthday boy and guests of the celebration. Outdoor games and amazing adventures Fantasy competitions will bring children together and leave indelible impressions of the holiday.

    All children who are present at the festival participate in the competition. To carry it out, you need to prepare an improvised screen by making a cut in the fabric a little more than 10 centimeters. This fabric needs to be attached to a box with an opening bottom (so that you can change items in it).

    The children's task is to put their hand into the box through the slot and guess by touch what fruit is in it. You can hide an orange, banana, strawberry, apple, peach, etc. After the participant has identified the fruit, he can pull out his hand along with the contents.

    After the competition, you can take out fruit slices for the children.

    Game "Birthday Card"

    Creative game. To carry it out, you need to prepare a large thick sheet of Whatman paper. Then you need to dilute the paints to finger painting in plates. The sheet needs to be fixed on the wall, at the height of a child.

    Each child, in turn, must come up and draw one element: his handprint, “cat’s paws,” a flower, etc. The masterpiece remains as a keepsake for the birthday boy.

    Game "Little Adults"

    Game-entertainment. Allows children to try on adult life. It needs to be done outside. A private yard is the most suitable location.

    All boys are given a shovel, a bucket of water and twigs as seedlings. Their task is to dig up the area, plant seedlings and water them. At this time, the girls must prepare lunch for their men: cut the bread, make sandwiches from the ingredients provided and pour the compote into glasses with a ladle.

    When the boys finish their work, the girls bring them treats and have a picnic together.

    Game "Creators"

    Creative game. All children who are present at the holiday participate in it. They are seated at a table, given a sheet of paper, and colored pencils and markers are poured onto the center of the table. Each child is then given a helium balloon.

    Participants must draw a face on the ball. Next, they need to draw the body of their hero on a piece of paper, cut out the drawing (with the help of adults) and attach it to the tail of the ball. After this, children can talk about their invented hero, who he is and where he comes from.

    Game "Air Bouquets"

    Several pairs of children participate in the game. To organize it, it is necessary to prepare large number balloons of different colors and sticks for attaching them. The balloons need to be inflated not very much and tied with a string, leaving a tail.

    If the game is played indoors, the balls can be scattered around the room, and if outdoors, they can be placed in a basket. Each pair receives a stick. The task of each team is to build a bouquet of balloons, tying them on a stick, and present it to the birthday person.

    The hero of the occasion chooses the winners - the creators of the most original and beautiful bouquet.

    Game "Call of Blood"

    All children invited to the holiday play the game. Its goal is to amuse the kids and bring positive emotions. At the beginning of the game, the leader speaks into each child’s ear the name of any animal (these should be simple and recognizable animals and birds): pig, cow, mouse, owl, chicken, dog, cat, wolf, bear. Each animal must be named to several children.

Competitions for children 5-6 years old will allow participants to demonstrate their dexterity, resourcefulness and ingenuity. Riddles will help develop logical thinking, memory. Active games will contribute to good physical development children and give them a positive mood. Completing the tests together will fill the holiday with cheerful laughter and joy.

    2 girls are participating in the competition. To carry it out, you need to prepare 2 types of paper flowers and 2 baskets in advance. Before the competition starts, you need to scatter paper flowers on the floor. This will be a flower meadow.

    The participants' task is to collect the maximum number of flowers of a particular type in a basket within a certain time. For example, one girl collects only daisies, and the other - roses.

    The participant whose basket contains the most flowers of the desired type wins.

    Creative competition. In it, children can show their flight of imagination and artistic talent. You need to prepare album sheets and pencils (according to the number of participants). On each sheet you need to draw only the eyes. The children themselves must complete the drawing.

    You can invite them to depict, for example, an unprecedented animal or bird. Setting a specific topic will make it easier for the child to choose the direction in which he needs to create. You can also invite children to name their animal and tell a short story about it or describe its life.

    Game "Riddles"

    Game "I know everything"

    In this game, children can show off their knowledge and learn a lot of new things. To do this you will need a ball. All participants line up in a row. The presenter offers to test the children’s knowledge on some topic, for example: “Pets.” He begins to throw the ball to the players one by one and name the animals. If the child hears the name of a domestic animal (for example, goat), he must catch the ball and throw it back to the leader. If the name of a wild animal is heard (for example, a crocodile), the participant must hit the ball.

    A child who loses his vigilance drops out of the series. The game continues until the last player. If the children are very skilled, you can increase the pace so that the eliminated participants do not get bored.

    Examples of topics: vegetables, fruits, trees, flowers, birds, fish

    Game "Birthday Cake"

    All children participate in the game. Before carrying out it, you need to draw a birthday cake on a large sheet of paper and make an exact copy of it on a small scale. The background of the picture should be colored - this will be more interesting for children. Next, the large sheet needs to be drawn out in the form of puzzles and cut along these lines. The paper should be thick enough to prevent players from tearing the puzzle pieces in the heat of excitement.

A birthday scenario for kids might look something like this.

Leading(this could be mom or dad). Dear guys, well done for coming. Let's congratulate our birthday boy (name) on his birthday, he (she) turned (age) years old today!

Children join hands and the birthday boy stands in the center of the circle.

The children begin to dance in a round dance called “Loaf”.

As on (name of the birthday boy) name day

We baked a loaf

Such a height

That's how wide it is!

Loaf, loaf,

Whoever you want, choose!

Birthday boy. I love, of course, everyone, but (says the name of the guest opposite whom he stands) most of all!

The selected child stands in the center of the round dance, and the guys continue. It will be enough to repeat the game two or three times.

Leading. Guys, what is the most important treat at a birthday party?

Children. Cake!

Leading. That's right, a cake, but bad luck - Kashchei got into our house and hid the birthday cake somewhere. Let's find him, guys! Are you willing to help us?

Children. Yes!

Leading. And our cake is very close, close, but to find it, you need to read the note that Kashchei left for us as a hint so that we could go through the fairy tale! And as in any fairy tale, there are tests waiting for us that we need to pass!

The song “Visiting a Fairy Tale” plays.

Children. Yes!

The “Hike Song” from the film “The Adventures of Masha and Vitya” is playing.

Leading. Then let's see if you're ready!

Can you run? Show me how. What about jumping? On one leg? On two? How about shouting loudly? What about clapping? What about stomping? Do you know how to read? Then you are ready! Let's read the note. The note says: “Help Cinderella.”

The song is from the cartoon "Cinderella".

Leading. Children, what do you think could have happened to Cinderella? Maybe she lost something? Children. Shoe!

Leading. Then we need to help find her a second one.

Shall we help? Children. Yes!

First competition. Cardboard shoes are glued to a piece of whatman paper. In the center of the Whatman paper there is a sample glued, according to which you need to find the second one. Next to each shoe there is a slot in which a note is inserted. It is clear that all the notes except one are empty.

After the desired shoe is found, the children read the note: “Look for the Snake.”

Leading. Children, do you know what kind of Snake we need to find? This is probably some kind of fairy tale hero...

Children. Serpent Gorynych!

Leading. Let's look for him!

Second competition. On the wall in one of the rooms hang three interconnected balloon with a painted dragon's face (nostrils and eyes).

Leading. And here comes the Serpent! Who here is not afraid of the beast and will fight the monster?

Children need to defeat the Snake using a toy sword. In one of the balls the guys find the following note: “Bird.”

Leading. Let's look for the bird. Look, the Eagle has flown to us! You need to fight him so that he gives the note.

Third competition. The picture with the Eagle is glued to the dartboard. Children need to hit it with a dart three times, then from behind the dart they get a note: “Fish.”

Leading. Now you need to catch fish to find the next note. But the path to the river is not easy, you need to walk on pebbles.

Competition Four. “Pebbles” are laid out on the floor in the room, along which children need to get to the “river” (this can be a simple bowl of water) and catch fish with a fishing rod (a stick with a magnet at the end). Fish can be made from colored paper by connecting the halves using two buttons, which will be the eyes of the fish. The buttons are inserted into each other with a point that is bent using pliers.

There is a note hidden in one of the fish: “Egg.”

Leading. Now we need to find some kind of egg. Who can help us with this? Hero of which fairy tale?

Children. Chicken Ryaba!

Leading. Then let's look for her.

Where does our chicken sit and guard her eggs?

Fifth competition. Soft toy Ryaba the hen sits in a basket with a lot of golden eggs scattered in it (these could be Kinder surprise boxes painted gold acrylic paint, or just yellow boxes), in one of them there is a note: “Chest.”

Leading. Where is Kashchei's chest? Let's look!

Competition sixth. Children find a toy chest, next to which there are many keys. Children need to choose the right key to open the chest. Inside the chest they find a note: "Cold." The word can be written on silver foil, which must be twisted into a needle shape.

Leading. But we’re not going to the North Pole, are we? Where can it be cold here? Let's think...